Yes, we already have an excellent review of vanilla LittleBigPlanet 2 by our very own Scott. Not to sound lazy, but I’d rather not retread such well-trodden ground, so you can refer to his review to learn about the basics and content of the original release. This review is for LittleBigPlanet: 2 Special Edition, and will cover only the newly added content to the already superfluous LBP package.
My 2011 tale is one filled with regret and shame. I’d love to regale you with a long list of magnificent titles like everyone else preceding me, but the sad fact is that I hardly beat any games last year. And the list of games I even bothered to play at all is not much longer. Sure, I was busy with work, writing, and other mandatory components of life, but I don’t want to make excuses.
These are instructions for replacing the fonts in Ultima VII: The Black Gate and Serpent Isle to make them more readable, especially to those of us not familiar with medieval typeface.
Disclaimer: I did not create these files. I found them on the Exult Discussion forum, and the project was apparently started by a fellow named Ken Kato and completed with help from other forum members. I’m simply rehosting these files for posterity and including cleaner instructions because poor instructions peeve me.
Back up FONTS.VGA in each of the Ultima VII static directories. You know, in case you want to go back to the original fonts someday. Here are the locations of these directories in Windows 7 x64:
The Black Gate: C:\Program Files (x86)\GOG.com\The Complete Ultima VII\Ultima7\STATIC
Serpent Isle: C:\Program Files (x86)\GOG.com\The Complete Ultima VII\Serpent\STATIC
Extract FONTS.VGA from FONTS.ZIP to The Black Gate‘s static directory.
Extract FONTS.VGA from FONTS-SI.ZIP to Serpent Isle‘s static directory.
All video games are about role-playing. Not just RPGs, the eponymous genre that typically involves fantastic locales and lots of statistical exchanges. In every game you play a role. Maybe it’s a plumber in a mushroom kingdom, or a grizzled marine in outer space, or a psychopath in a cape and cowl. In any case, a large part of a game’s appeal can come from the role you inhabit and the locations and situations that role will experience.
“Look, do you want a two-hour lecture on quantum physics?” a man named Miguel asks a man named Peter. What sane person would say yes to a question like that?
Spider-Man video games seem like a natural fit for the open world genre, with New York City and its towering skyline practically serving as a jungle gym for the swinging superhero. Some of his more successful video game endeavors have captured that sense of freedom. Spider-Man: Edge of Time eschews this structure for a more linear time-traveling narrative with two Spider-Men, which is down from the four featured in last year’s Spider-Man: Shattered Dimensions, also from Beenox.